The file structure is totally different, and you can find references to Free Running in several places. They used assets from the classics yes, built their environments around the original ones, but they used the Free Running engine. I don't see why not so in fact.ĭefinitely not the classic engine, not even a vamped up version. I believe so since they were released on the archive. The neat thing is that the room geometry is grid based, so it should easily be possible to adapt for Tomb EditorĪmazing!!! So interesting that it uses a grid system as well, does this mean it could be a vamped up version of the classic engine? In the videos of the game, the geometry does seem to constitute spheres and realistic looking cracked ruins which I imagine has to be tweaked in some way as Lara does not interact with diagonal edges and such very well in the old engine.Ĭan we use these stuff for TRLE levels and fanarts, without copyright issues? Wire Frame screenshot of the Obelisk of Khamoon level:Īnd another screen of the lighting / vertex coloring: The neat thing is that the room geometry is grid based, so it should easily be possible to adapt for Tomb Editor: The model shows up without textures in Blender (I do not know if it's the fault of the fbx converter or the Blender importer script, that needs more investigation :p) fbx, so you need Autodesk's FBX Converter: fbx files are in ASCII format (which is nice since you can look at them in notepad etc) but Blender can't import ASCII fbx, only binary. It will automatically create a folder for the extracted level files.įor Blender users there is an additional tool required. pc, which can be found in the Artbase.zip file under the file path Artbase > tombraider > sources > globals) onto the Nakamichi TRAE level geometry converter.exe What I can report so far: to extract the level geometry you can simply drag and drop the level files (with the file extension. I had a quick glance and things look promising. This sort of assumes the issues with CD and ED were resolved in the end. As a result the files are now published on " We tried multiple times to clarify their position since Summer. "As you know, we sought permission from Crystal Dynamics to host and publish the assets from the cancelled 10th Anniversary remake. The website seems vague about this, stating: ![]() I remember some issues with CD and ED that couldn't release them to the public? Was that fixed or.? Oh my so exciting! 2021 finally seems to hold some promise after all! Download is almost finished - I'm so exciiiiteeeed :jmp:Įdit: just saw your added info - the download links are already up! The youtube video description contains a link to a blog post with the download linksĪaaah I have not noticed! Thanks for pointing it out :hug:Įxciting that we might see it on TE without much work needed!! I am wondering if we will learn more about the enigmatic game once we see all the files. fbx, which is one of the recommended file formats for TE imported geometry, so it might even be possible to get them into TE for a first look without much work. Apparently the files can be extracted as. I'm already downloading (after I saw your post in the open chat thread) :p Download speed is slow and I'm dying with anticipation. Within 24 hours of the released files, GhostBlade was able to tweak them into a playable format! Thanks to their contribution and of course Ash's efforts, we now get to experience this lost gem. Especially as I imagine we will learn more about this game through unpicking it! I thought a thread for everyone to post about the files and what is possible with them is a good idea. ![]() It seems that the character models, enemy models and objects will be available too requiring a software to extract them to user friendly formats. ![]() With some tweaking this could be made playable on TRLE and of course through other means! It seems to me that the geometry looks very complex for the classic TR engine even when used with Tomb Editor, but many of the very talented builders on here could comment better than me. I posted this in the open chat thread but I thought this might deserve it's own thread, because this is pretty huge news!Ĭore Design's cancelled Tomb Raider Anniversary Edition game files are now available for download thanks to the wonderful Ash! some of these files are the actual room geometries in user friendly format - meaning it can be opened with 3DS max and Maya.
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